The different types of Machine Learning with suitable examples.

Machine learning enables systems to learn from data and improve their performance without being explicitly programmed. There are four major types of machine learning:


1. Supervised Learning

  • In supervised learning, the algorithm learns from labelled data (i.e., input-output pairs).
  • There is a supervisor or teacher that helps the model learn patterns from training data and make predictions on test data.

Subtypes:

a) Classification:

  • Used when the output is discrete (like labels or categories).
  • Example: Classifying emails as spam or not spam.
  • Algorithms: Decision Tree, Random Forest, Support Vector Machines (SVM), Naive Bayes, Neural Networks.

b) Regression:

  • Used when the output is a continuous numeric value.
  • Example: Predicting house prices based on square footage.
  • Algorithm: Linear Regression (y = mx + b)

Example: Predicting plant species from petal/sepal dimensions using the Iris dataset.


2. Unsupervised Learning

  • There are no labels or supervision.
  • The system learns by itself by observing patterns and grouping similar data points.

Subtypes:

a) Clustering:

  • Groups similar data points into clusters.
  • Example: Grouping customer segments, image region detection.
  • Algorithms: k-means, Hierarchical clustering.

b) Dimensionality Reduction:

  • Reduces the number of features while preserving data patterns.
  • Helps in visualization and faster computation.

Example: Grouping animal images (cats and dogs) based on visual similarity without knowing labels.


3. Semi-Supervised Learning

  • Uses both labelled and unlabelled data.
  • Helpful when labelled data is scarce or expensive to obtain.
  • The algorithm learns from unlabelled data by assigning pseudo-labels and combining them with the original labelled data.

Example: Classifying large sets of medical images where only a few are labelled by doctors.


4. Reinforcement Learning

  • Involves an agent interacting with the environment and learning through trial and error.
  • The agent receives rewards or punishments based on its actions and learns the best strategy over time.
  • Used in goal-based learning, where many decisions are taken in a sequence.

Example: A robot navigating a maze to reach the goal while avoiding obstacles and dangers.
If the robot reaches the goal, it gets a positive reward; if it hits a block or danger tile, it gets a negative reward.

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