BCS456C- UI/UX


1. Usability is an established, as a part of the

a) Technology World
b) ✅ Computation World
c) Designer’s World
d) None of these

2. Example of extracting a requirement statement for ______

a) Ticket Kiosk system
b) Software system
c) Website design system
d) ✅ All of these

3. The term translate each user need into one or more introduction design that is _____

a) Extracting statement
b) ✅ Requirement statement
c) Requirement structure
d) Terminology statement


4. What UX encompasses

a) Only visual elements
b) Only functional element
c) ✅ Both visual and functional element
d) Either visual nor functional element


5. A business – a – case a user experience typically includes

a) Technical specification of the product
b) Analysis of competitor pricing strategies
c) ✅ Justification of investment based on quotation of ROI
d) Historical data on employee turn over rate


6. The primary goal of UI design is to _____

a) ✅ To maximize user satisfaction and usability
b) To optimize loading times
c) To minimize user engagement
d) All of these


7. Which of the following is not a usability principle?

a) Learnability
b) Efficiency
c) ✅ Cost-effectiveness
d) Memorability


8. In concern to design UI stands for _____

a) User involvement
b) ✅ User interface
c) User interaction
d) User inspection


9. The difference between UI and UX is/are:

a) UI focuses on virtual elements, while UX focuses on functionality and user satisfaction
b) UI and UX are interchangeable terms
c) UI focuses on functionality, while UX focuses on elements
d) ✅ UI focus on functionality, while UX focuses on user satisfaction


10. Emotional impact is user experience design refers to:

a) The psychological effects of color choices on users
b) ✅ How user feel when they interact with a product or service
c) The technical performance of the website or app
d) The number of features available to users


11. Design concept includes _____

a) Usability
b) Accessibility
c) ✅ Both (a) and (b)
d) None of these


12. _____ is a human centered approach to problems solving that emphasizes empathy, creativity and collaboration.

a) Design
b) ✅ Design thinking
c) User perspectives
d) User collaboration


13. Generation of new idea is

a) Critiquing
b) Designing
c) ✅ Idea creation
d) Sketching


14. Interaction perspective is _____

a) ✅ How the system work
b) How the user operate the system
c) How the system communicate
d) How a system interface


15. The long term design documentation is _____

a) Sketching
b) ✅ Design
c) Drawing
d) Ideation

16. Critiquing is about
a) Review and judgment ✅
b) Joy and enjoyment
c) Idea creation
d) Theme or ideas

17. Rapid creation of freehand drawing is
a) Drawing
b) Sketching ✅
c) Designing
d) Intellectual drawing

18. Story board is a sequence of
a) Frame clips
b) Visual frames
c) Sketches ✅
d) Graphics frames

19. Ideation is an
a) Active
b) Fast moving
c) Collaboration
d) All of these ✅

20. Use mental model is a description of
a) How the system work
b) Explanation of someone’s thought ✅
c) Something works in the real world
d) None of these

21. The purpose of wireframing in UI/UX design is to
a) to create a final polished design
b) to communicate layout and function ✅
c) to select color schemes
d) to add animations

22. UX measure is
a) Usage of your interaction design ✅
b) Usage of conceptual design
c) Usage of design thinking
d) Usage of ideations

23. Measuring instrument is a description of
a) Providing values for the particular UX measure
b) Providing values for the UX targets
c) Providing values for the UX metrics ✅
d) Providing values for UX goals

24. Detailed design includes
a) Visual frames
b) Visual clips
c) Visual comps ✅
d) Visual wire frames

25. Bread and butter tool of interaction design is
a) Sketching ✅
b) Wireframes
c) Detailed design
d) None of these

26. In which software tool is used in wireframe
a) Adobe XD ✅
b) Keil
c) Xilinx
d) None of these

27. Subjective of the UX design is
a) UX metrics
b) UX goals ✅
c) UX measure
d) UX target

28. Quantitative statement is
a) UX metrics ✅
b) UX goals
c) UX measure
d) UX target

29. Wire frames are ____ frames
a) Low fidelity wire frames ✅
b) High fidelity wireframes
c) Median fidelity wireframes
d) None of these

30. The drawing aspects of wireframes are user of ____ boxes
a) Square boxes
b) Rectangular boxes ✅
c) Parallelogram boxes
d) None of these

31. A sense is a design representation is
a) Interaction design
b) Wire frame
c) Prototype ✅
d) Design thinking

32. The ideas of prototyping are
a) Timeless and universal
b) Build and real thing
c) Choice and approach
d) All of these ✅

33. Which prototype is demonstrating the product concept and for conveying an entire product overview?
a) Vertical prototype
b) Upper prototype
c) Horizontal prototype ✅
d) None of these

34. In which prototype combines the advantages of both horizontal and vertical, offering good compress for system evaluation?
a) ‘R’ prototype
b) ‘Y’ prototype ✅
c) ‘T’ prototype
d) ‘D’ prototype

35. A vertical prototype is associated with
a) User actions, in depth ✅
b) Customer actions, in depth
c) Stakeholder actions in depth
d) All of these

36. Prototype that are not faithful representations of the details of look, feel and behavior
a) Vertical prototype
b) Local prototype
c) Low fidelity prototype ✅
d) None of these

37. In which prototype are more detailed representation of designs
a) High fidelity prototype ✅
b) Local prototype
c) Horizontal prototype
d) Low fidelity prototype

38. Which one of the fidelity is not independent
a) Interactivity of prototype ✅
b) Local prototype
c) Horizontal prototype
d) Low fidelity prototype

39. Paper prototype can act as
a) Coding blocker
b) View blocker
c) Prototype blocker ✅
d) All of these

40. A ‘T’ prototype combines
a) Both paper and local prototype
b) Both low fidelity and high fidelity
c) Both horizontal and local prototype ✅
d) None of these

41. Some of the guidelines and much of practical user performance depend on
a) The concepts of over satisfaction
b) The concepts of UX guidelines
c) The concepts of human working memory ✅
d) All of these

42. Sensory memory is of
a) Small brief duration
b) Large brief duration
c) Very brief duration ✅
d) None of these

43. The selected UX design guidelines are generally organized by the
a) UAF structure
b) API structure
c) GUI structure ✅
d) All of these

44. Design examples of UX guidelines from everyday things such as
a) Hair dryers
b) Automobiles
c) Public doorways
d) All of these ✅

45. Planning guidelines are the support
a) Users ✅
b) Servants
c) Public
d) None of these

46. User actions to determine
a) When tasks or steps to do
b) What tasks or steps to do ✅
c) How tasks or steps to do
d) Why tasks or steps to do

47. Translation guidelines are to support
a) Users ✅
b) Customers
c) Peoples
d) None of these

48. Including human memory support in the task structure
a) Design simplicity ✅
b) Flexibility
c) Efficiency
d) Concurrency

49. Physical actions guidelines support users is doing physical actions including
a) Typing
b) Clicking
c) Dragging in a GUI, scrolling on a web page
d) All of these ✅

50. The outcomes part of the interaction cycle is about supporting
a) Users through complete and correct “backend” functionality ✅
b) User’s interaction cycle functionality
c) Dragging in a GUI, scrolling on a web page functionality
d) All of these

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