1. Usability is an established, as a part of the
a) Technology World
b) ✅ Computation World
c) Designer’s World
d) None of these
2. Example of extracting a requirement statement for ______
a) Ticket Kiosk system
b) Software system
c) Website design system
d) ✅ All of these
3. The term translate each user need into one or more introduction design that is _____
a) Extracting statement
b) ✅ Requirement statement
c) Requirement structure
d) Terminology statement
4. What UX encompasses
a) Only visual elements
b) Only functional element
c) ✅ Both visual and functional element
d) Either visual nor functional element
5. A business – a – case a user experience typically includes
a) Technical specification of the product
b) Analysis of competitor pricing strategies
c) ✅ Justification of investment based on quotation of ROI
d) Historical data on employee turn over rate
6. The primary goal of UI design is to _____
a) ✅ To maximize user satisfaction and usability
b) To optimize loading times
c) To minimize user engagement
d) All of these
7. Which of the following is not a usability principle?
a) Learnability
b) Efficiency
c) ✅ Cost-effectiveness
d) Memorability
8. In concern to design UI stands for _____
a) User involvement
b) ✅ User interface
c) User interaction
d) User inspection
9. The difference between UI and UX is/are:
a) UI focuses on virtual elements, while UX focuses on functionality and user satisfaction
b) UI and UX are interchangeable terms
c) UI focuses on functionality, while UX focuses on elements
d) ✅ UI focus on functionality, while UX focuses on user satisfaction
10. Emotional impact is user experience design refers to:
a) The psychological effects of color choices on users
b) ✅ How user feel when they interact with a product or service
c) The technical performance of the website or app
d) The number of features available to users
11. Design concept includes _____
a) Usability
b) Accessibility
c) ✅ Both (a) and (b)
d) None of these
12. _____ is a human centered approach to problems solving that emphasizes empathy, creativity and collaboration.
a) Design
b) ✅ Design thinking
c) User perspectives
d) User collaboration
13. Generation of new idea is
a) Critiquing
b) Designing
c) ✅ Idea creation
d) Sketching
14. Interaction perspective is _____
a) ✅ How the system work
b) How the user operate the system
c) How the system communicate
d) How a system interface
15. The long term design documentation is _____
a) Sketching
b) ✅ Design
c) Drawing
d) Ideation
16. Critiquing is about
a) Review and judgment ✅
b) Joy and enjoyment
c) Idea creation
d) Theme or ideas
17. Rapid creation of freehand drawing is
a) Drawing
b) Sketching ✅
c) Designing
d) Intellectual drawing
18. Story board is a sequence of
a) Frame clips
b) Visual frames
c) Sketches ✅
d) Graphics frames
19. Ideation is an
a) Active
b) Fast moving
c) Collaboration
d) All of these ✅
20. Use mental model is a description of
a) How the system work
b) Explanation of someone’s thought ✅
c) Something works in the real world
d) None of these
21. The purpose of wireframing in UI/UX design is to
a) to create a final polished design
b) to communicate layout and function ✅
c) to select color schemes
d) to add animations
22. UX measure is
a) Usage of your interaction design ✅
b) Usage of conceptual design
c) Usage of design thinking
d) Usage of ideations
23. Measuring instrument is a description of
a) Providing values for the particular UX measure
b) Providing values for the UX targets
c) Providing values for the UX metrics ✅
d) Providing values for UX goals
24. Detailed design includes
a) Visual frames
b) Visual clips
c) Visual comps ✅
d) Visual wire frames
25. Bread and butter tool of interaction design is
a) Sketching ✅
b) Wireframes
c) Detailed design
d) None of these
26. In which software tool is used in wireframe
a) Adobe XD ✅
b) Keil
c) Xilinx
d) None of these
27. Subjective of the UX design is
a) UX metrics
b) UX goals ✅
c) UX measure
d) UX target
28. Quantitative statement is
a) UX metrics ✅
b) UX goals
c) UX measure
d) UX target
29. Wire frames are ____ frames
a) Low fidelity wire frames ✅
b) High fidelity wireframes
c) Median fidelity wireframes
d) None of these
30. The drawing aspects of wireframes are user of ____ boxes
a) Square boxes
b) Rectangular boxes ✅
c) Parallelogram boxes
d) None of these
31. A sense is a design representation is
a) Interaction design
b) Wire frame
c) Prototype ✅
d) Design thinking
32. The ideas of prototyping are
a) Timeless and universal
b) Build and real thing
c) Choice and approach
d) All of these ✅
33. Which prototype is demonstrating the product concept and for conveying an entire product overview?
a) Vertical prototype
b) Upper prototype
c) Horizontal prototype ✅
d) None of these
34. In which prototype combines the advantages of both horizontal and vertical, offering good compress for system evaluation?
a) ‘R’ prototype
b) ‘Y’ prototype ✅
c) ‘T’ prototype
d) ‘D’ prototype
35. A vertical prototype is associated with
a) User actions, in depth ✅
b) Customer actions, in depth
c) Stakeholder actions in depth
d) All of these
36. Prototype that are not faithful representations of the details of look, feel and behavior
a) Vertical prototype
b) Local prototype
c) Low fidelity prototype ✅
d) None of these
37. In which prototype are more detailed representation of designs
a) High fidelity prototype ✅
b) Local prototype
c) Horizontal prototype
d) Low fidelity prototype
38. Which one of the fidelity is not independent
a) Interactivity of prototype ✅
b) Local prototype
c) Horizontal prototype
d) Low fidelity prototype
39. Paper prototype can act as
a) Coding blocker
b) View blocker
c) Prototype blocker ✅
d) All of these
40. A ‘T’ prototype combines
a) Both paper and local prototype
b) Both low fidelity and high fidelity
c) Both horizontal and local prototype ✅
d) None of these
41. Some of the guidelines and much of practical user performance depend on
a) The concepts of over satisfaction
b) The concepts of UX guidelines
c) The concepts of human working memory ✅
d) All of these
42. Sensory memory is of
a) Small brief duration
b) Large brief duration
c) Very brief duration ✅
d) None of these
43. The selected UX design guidelines are generally organized by the
a) UAF structure
b) API structure
c) GUI structure ✅
d) All of these
44. Design examples of UX guidelines from everyday things such as
a) Hair dryers
b) Automobiles
c) Public doorways
d) All of these ✅
45. Planning guidelines are the support
a) Users ✅
b) Servants
c) Public
d) None of these
46. User actions to determine
a) When tasks or steps to do
b) What tasks or steps to do ✅
c) How tasks or steps to do
d) Why tasks or steps to do
47. Translation guidelines are to support
a) Users ✅
b) Customers
c) Peoples
d) None of these
48. Including human memory support in the task structure
a) Design simplicity ✅
b) Flexibility
c) Efficiency
d) Concurrency
49. Physical actions guidelines support users is doing physical actions including
a) Typing
b) Clicking
c) Dragging in a GUI, scrolling on a web page
d) All of these ✅
50. The outcomes part of the interaction cycle is about supporting
a) Users through complete and correct “backend” functionality ✅
b) User’s interaction cycle functionality
c) Dragging in a GUI, scrolling on a web page functionality
d) All of these