Develop a program to demonstrate Animation effects on simple objects.
Program:
#include <GL/glut.h>
#include <cmath>
GLfloat angle = 0.0; // Initial angle of rotation
void drawCube() {
glutWireCube(1.0); // Draw a wireframe cube
}
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
// Apply rotation and draw cube
glPushMatrix();
glTranslatef(0.0, 0.0, -5.0);
glRotatef(angle, 1.0, 1.0, 1.0); // Rotate around (1,1,1) axis
glColor3f(1.0, 0.0, 0.0); // Red color for cube
drawCube();
glPopMatrix();
glutSwapBuffers();
}
void update(int value) {
angle += 2.0; // Increment the angle of rotation
if (angle > 360) {
angle -= 360; // Keep the angle within 0-360 range
}
glutPostRedisplay(); // Tell GLUT to redraw the screen
glutTimerFunc(16, update, 0); // Call update function in 16 milliseconds
}
void init() {
glClearColor(0.0, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
gluPerspective(45.0, 1.0, 1.0, 10.0);
glMatrixMode(GL_MODELVIEW);
gluLookAt(0.0, 0.0, 0.0, 0.0, 0.0, -5.0, 0.0, 1.0, 0.0);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("Animation Effects");
init();
glutDisplayFunc(display);
glutTimerFunc(25, update, 0); // Call update function every 25 milliseconds
glutMainLoop();
return 0;
}