Explain Inverse warping algorithm for creating an image g(x) from an image f(x) using the parametric transform x= h(x)
Answer:-

In image processing and computer vision, geometric transformations are used to change the spatial layout of an image. The inverse warping algorithm is a technique where we generate the output image g(x) by mapping each output pixel back to a corresponding position in the source image f(x) using the inverse of a given transformation function.
The given forward transformation is:
x' = h(x)
In inverse warping, we use the inverse of this transformation:
x = h⁻¹(x')
Algorithm Steps
- Loop over each pixel
x'in the output imageg(x'):- Apply inverse mapping:
x = h⁻¹(x') - Sample the source image
f(x)at the locationx - Assign:
g(x') = f(h⁻¹(x'))
- Apply inverse mapping:
- Repeat for all output pixels
Interpolation
Since x = h⁻¹(x') may not fall exactly on integer coordinates in the source image f(x), interpolation is required to estimate the value at non-grid locations.
Common interpolation methods:
- Nearest neighbor: fast but low quality
- Bilinear: better accuracy with smooth results
- Bicubic: higher-quality interpolation
Advantages Over Forward Warping
- No holes: Every pixel in
g(x')is filled because we compute it explicitly. - More accurate control: Output resolution and sampling are determined by the output grid.
- Preferred in practice: Especially in vision tasks like image alignment, morphing, and registration.
Example Use Cases
- Image alignment and registration
- Panorama stitching using homographies
- Geometric rectification
- Video stabilization
Pseudocode (Optional)
for each output pixel x':
x = inverse_transform(x') // x = h⁻¹(x')
g(x') = interpolate(f, x)
Comparison with Forward Warping
| Feature | Forward Warping | Inverse Warping |
|---|---|---|
| Mapping Direction | Source → Destination | Destination → Source |
| Completeness | May leave holes | Fills all pixels |
| Requires Interpolation | Optional | Yes |
| Practical Preference | Less preferred | Widely used |
